Principal Designer (UI/UX, Product Design, UI Systems)

  • Full Time
  • Quebec

Anime Universe

– Equity Partner –
Location:

Remote
Jurisdiction:


Global
Minimum Commitment:

20 hours per week
Department:


TechCore – Product Design Team
Reports To:

Chief Design Officer


This is not a job, it’s a stake.

What You Put In Is What You Get Out
This isn’t a feature design role. This is system-level product design—architecture, vision, and multi-surface execution.



As a Principal Product Designer, you’ll craft the UI/UX foundation for interfaces across creative tools, runtime editors, ghost systems, dashboards, and deep-layer player interaction. You’ll lead design at the blueprint level—while still building directly with velocity and taste.

Minimum commitment: 20 hours/week.


This role requires presence, precision, and proactive motion.

This is an equity partner role. That means:
No upfront cash compensation
Equity (shares)



at principal creative contributor level (vesting standard)
Future token-based rewards

(pending legal clearance)
Salary activates


on revenue-based benchmarks
Remote-first, async-native, and deeply autonomous

Let’s Be Absolutely Clear
This is not a pixel-pusher role. We don’t need preset-library jockeys.
This is a system builder, prototyper, and design thinker with elite creative fluency.



You are expected to bring structure, speed, and sharpness to the most critical UI problems in the stack—partnering directly with engineering, product, and narrative to manifest interface layers that live across devices and dimensions.

If you thrive at the convergence of aesthetic precision, usability, and systems logic—this is your command post.


Overview
We’re recruiting

Principal Product Designers


(up to 5 seats) to lead architecture and execution of core product UI/UX systems—across:
new proprietary interface system
Runtime tools
GAT-X interfaces
Cross-platform creative systems
Creator dashboards
AI integration flows
Interactive templates and lore-bound UI modules
Your interface systems will not only power user tools—they will become the visible structure of the Infinite Verse’s creator economy.

What You’ll Own
Architect interface systems for player, creator, and internal-facing tools
Prototype flows in Figma, Framer, or code-linked tools
Build and evolve design systems, token sets, and components with dev alignment
Lead execution on high-impact UI/UX projects from zero to launch
Define interaction logic, feedback flows, animation states, and motion paths
Translate narrative, IP, and functional architecture into interface logic
Mentor senior/staff designers and collaborate async with design program managers
Drive design performance in product squads, sprints, and spec reviews


What We’re Looking For
7–10+ years in product or UX design with direct experience at system level
Experience designing complex, multi-surface tools or platforms (web/app/desktop/game/editor)
Mastery of Figma, tokens, design systems, and atomic component architecture
Ability to think in flows, hierarchies, edge cases, and transitions
Can prototype independently—Framer, Protopie, Spline, or Unity UI a plus
Fluent in async feedback, team writing, and clear visual reasoning
Bonus: experience designing tools for creators, animators, game engines, or simulation interfaces
Sharp visual taste aligned with anime/futurist digital aesthetics

—————————–


Minimum Requirement
You must command

end-to-end mastery of both UI and UX


— at the strategic, system, and brand levels.

We need a ground-up


creator of design systems

who can reason, scale, and synthesize across:
Web + mobile apps
Creative tools and runtime editors
Social, marketplace, and modular platform layers
Game and XR interfaces


You don’t have to be the supreme expert in all of them, but you must deeply “get it” in at least one domain you love—and design interfaces that makes people feel good (joy, flow, delight), not just “usable” screens.

Proof-of-Life Portfolio
Bring a portfolio or site that


shows how you think :
System blueprints

(tokens, grids, motion rules).
Problem–solution flow



(research → rationale → shipped).
Outcome metrics

(NPS, retention, engagement).


Make it impossible to doubt your depth. Clearly demonstrate your level of skills, depth of understanding and expertise. Something that shows how you come up with your ideas, work, solve problems, design and what you can do.

This is the blueprint-and-build layer of AU’s product future. If you architect emotion, reason, and scale into every pixel—and you relish turning blank space into living ecosystems—this is your arena.



Compensation & Rewards
Equity Partner Role:
You’ll join as an equity partner in Anime Universe—trading traditional salary today for meaningful ownership in our fast-growing venture.
Token-Based Rewards:
Potential future token allocations, subject to regulatory approval, designed to align your incentives with our long-term success.
Salary On-Ramp:
Cash compensation will kick in once we hit key revenue and user-growth milestones—so you benefit as we scale.
Time Commitment:
Minimum


20 hours/week

to maintain momentum and stay deeply engaged with our cross-functional teams.
Perks & Benefits:
Remote-first flexibility, high-trust culture, professional development, and access to all Anime Universe events and beta programs.

Our Promise
You won’t just shape features.
You’ll help shape the interface philosophy that users remember, feel, and follow.



This is systems UI work at the edge of IP, narrative, and real-time creative utility. If you’ve been waiting for the right team to go all in—this is your moment.

Best regards,
Anime Universe Recruitment Team

To apply, please visit the following URL: